What it does
Revit's own material editor shows you numbers; this one shows you the material. It renders a live preview sphere as you work, so you judge a material by looking at it rather than by reading a roughness value.
When it looks right, Create in Revit builds the material in the open project — appearance asset and all — without starting from a template that has to be unpicked afterwards.
Highlights
- A live, physically-based preview that re-bakes as you adjust.
- Load your own texture maps, or generate what's needed from one image.
- Save and reload presets, so a house material can be reproduced exactly.
- Generate cutouts for foliage, mesh and perforated panels.
- Generate a matching drafting hatch (.pat), or load and export one.
- Render the preview through a full turn to check it from every angle.
- Creates an ordinary Revit material — nothing proprietary is left in the project.
Before you start
- Open the project you want the material created in.
- The window is modeless — leave it open and keep working in Revit.
- Have your texture maps to hand, or start from a preset.
Quick start
- On the Utils panel, click the Materials icon — the small stack beside AECOprint and SyncSaver. It also opens from the Bank's Materials view.
- Start from a preset or load your texture maps.
- Adjust until the preview looks right.
- Click Create in Revit.
Tips
The preview is a physically-based render and Revit's shaded view is not — check a new material both ways before committing it to the office library.
Need more detail?
The Materials Editor's own controls are in its window, and this page is its guide. For the other materials tools, open them in Revit and click the ? button.
- Stuck? In Revit, use AECOtools ▸ Support ▸ Report Issue to send us the details.
- Not using AECOtools yet? Start a 30-day free trial.
- Questions: get in touch.